The name Wæm Mǐtjĭě Hăě is derived from the Constructi language, as Wæm Mǐtjĭě Hăě was founded by Md-57c 'Zane' Trêrêgëm, who was culturaly Constructi.
Climate
Wæm Mǐtjĭě Hăě has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a warm 26°C (78°F). Wæm Mǐtjĭě Hăě receives an average of 148 cm/y (58 in/y) of precipitation, most of which comes in the form of rain during the spring. Wæm Mǐtjĭě Hăě covers an area of nearly 4 km2 (1 mi2), and an average elevation of 3608 m (11837 ft) above sea level.
Overview
Wæm Mǐtjĭě Hăě was founded durring the early 12th century in summer of the year 1129, by Md-57c 'Zane' Trêrêgëm. The establishment of the new community went well, with no major obsticles durring construction.
Wæm Mǐtjĭě Hăě was built using the conventions of Constructi durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Wæm Mǐtjĭě Hăě is no diffrent. The town's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.
Wæm Mǐtjĭě Hăě is buildings are built arround a single narrow paverstone mainstreet which forms a counterclockwise spiral to give the town a over all circular shape. The town rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. Wæm Mǐtjĭě Hăě's millitarily questionable fortifications has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.
Right off the bat Wæm Mǐtjĭě Hăě hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this town has come into quite a lot of wealth, and recently from the looks of things. This wealth has brought the town nothing but neurosis, if you can believe your eyes. Everyone acts as if you’re out to take a piece of them. Every door is locked and every window barred. Efforts are made to make you feel welcome, but only in the public areas of the town, particularly the market.
Civic Infrastructure
Wæm Mǐtjĭě Hăě has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Wæm Mǐtjĭě Hăě has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Wæm Mǐtjĭě Hăě.
Wæm Mǐtjĭě Hăě has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Wæm Mǐtjĭě Hăě has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Wæm Mǐtjĭě Hăě has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Wæm Mǐtjĭě Hăě has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Wæm Mǐtjĭě Hăě's public wards, blessings, and other arcane systems.
Wæm Mǐtjĭě Hăě possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
Wæm Mǐtjĭě Hăě has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Wæm Mǐtjĭě Hăě has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Wæm Mǐtjĭě Hăě's mayor's house was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.
Due to the actions of local Kami, summer is short in Wæm Mǐtjĭě Hăě.
The Flea, Giant near Wæm Mǐtjĭě Hăě are known to be quite timid.
Wæm Mǐtjĭě Hăě's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves orgies to channel Conjuration energies of tier 2 via throat chanting.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 3
Farm Laborer: 8
Hunters: 3
Milk Maids: 2
Ranchers: 1
Ranch Hands: 2
Shepherds: 2
Farmland: 3827 m2
Cattle and Similar Creatures: 238
Poultry: 2856
Swine: 190
Sheep: 9
Goats: 1
Horses, Mounts, and Beasts of Burden: 95
Craftsmen
Arms and Toolmakers: 1
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 3
Carpenters: 3
Clothmakers: 2
Coach and Harness Makers: 1
Coopers: 2
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Fabricworkers: 2
Farrier: 6
Glassworkers: 2
Gunsmiths: 1
Hatters: 2
Jewelers: 1
Leatherwrights: 2
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 1
Saddlers: 1
Scabbardmakers: 2
Soap and Tallow Workers: 3
Tailors: 6
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 2
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 2
Chandlers: 2
Chicken Butchers: 2
Fine Clothiers: 2
Fishmongers: 2
Potion Sellers: 1
Resellers: 3
Spice Merchants: 1
Wine-sellers: 1
Wheelwright: 1
Service workers
Bakers: 5
Barbers: 4
Coachmen: 1
Cooks: 4
Doctors: 2
Gamekeepers: 1
Hairdressers: 3
Healers: 2
Housekeepers: 2
Housemaids: 5
House Stewards: 2
Laundry maids: 1
Maidservants: 3
Nursery Maids: 1
Pastrycooks: 3
Restaurateur: 3
Tavern Keepers: 4
Specialized Laborer
Ashworkers: 1
Coal Heavers: 1
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 2
Leech Collectors: 2
Millers: 2
Miners: 2
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 2
Tosher: 1
Warehousemen: 3
Watercarriers: 2
Watermen, Bargemen, etc.: 2
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 1
Educators: 2
Engineers: 1
Pharmacist: 1
Civil Servants
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 1
Landlords: 1
Lawyers: 1
Legend Keepers: 1
Militia Officers: 7
Monks, Monastic: 3
Monks, Civic: 3
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 3
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 1
Storytellers: 3
Military Officers: 3
Cottage Industries
Brewers: 2
Comfort Services: 3
Enchanters: 1
Herbalists: 1
Jaminators: 3
Needleworkers: 3
Potters: 1
Preserve Makers: 2
Quilters: 1
Seamsters: 5
Spinners: 2
Tinker: 1
Weaver: 2
Artists
Actors: 1
Bards: 1
Dancers: 1
Musicians: 2
Wood Carvers: 2
Writers: 3
Produce Industries
Butter Churners: 3
Canners: 2
Cheesmakers: 3
Millers: 1
Picklers: 1
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
273 of Wæm Mǐtjĭě Hăě's population work within a Foundational Occupation.
21 work in Agriculture
58 work as Craftsmen
19 work as Merchants
46 work as Service Workers
28 work as General Laborers
7 work as Skilled Laborers
42 work as Civil Servants
27 work in Cottage Industries
10 work as Artists
15 work in Produce Industries
622 of Wæm Mǐtjĭě Hăě's population do not work in a formal occupation, but do contribute to the local economy. 57 (6%) are noncontributers.
Points of Interest
POI
History
Almost every community has some problem with bandits and highwaymen, but Wæm Mǐtjĭě Hăě is seriously plagued with raiders. One or more groups of persistent plunderers are hitting the community repeatedly, and they lack the necessary resources to fend them off or protect all their holdings.
In time immemorial, reportedly some time during the late 2nd century the Kami ended a famine plaguing Wæm Mǐtjĭě Hăě. One of Wæm Mǐtjĭě Hăě's local festivals commemorates this miracle.